(Created page with "This page will show some simple buildings and bots that solve common early to mid game problems that is helpful for newer players. These workflows can be expanded on with behaviors for more complex behaviors if needed. ===Building Miner=== This is for mining near a rich resource. Buildings cost no power, and are cheaper than {{IL|Worker|Workers}}. {{IL|Building 1x1 (1S)}} + {{IL|Miner}} Logistics settings: Make sure Supply Items is on, and the building is on the log...") |
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Settings: | Settings: | ||
* Radar settings: | * Radar settings: | ||
*# Foundation | |||
*# (Optional) Owned or Ally or Enemy. Note, you are not your own Ally. | |||
*# Output: Link to Deconstructor or Small Turret | |||
* Logistic setting ( | * Logistic setting (Deconstructor only): STORE register to a storage where you want the foundation plates to go, otherwise, the bot will fill up and stop working. | ||
This automated bot will destroy all foundations in range. The Radar can be updated to only look within your Power Grid. Finer control of the destroyer would require a {{IL|Behavior Controller}} | This automated bot will destroy all foundations in range. The Radar can be updated to only look within your Power Grid. Finer control of the destroyer would require a {{IL|Behavior Controller}} |
Latest revision as of 06:09, 11 September 2023
This page will show some simple buildings and bots that solve common early to mid game problems that is helpful for newer players. These workflows can be expanded on with behaviors for more complex behaviors if needed.
Building Miner[edit | edit source]
This is for mining near a rich resource. Buildings cost no power, and are cheaper than Workers.
Logistics settings: Make sure Supply Items is on, and the building is on the logistics network.
The building can be upgraded to a 2S for faster mining, but less storage, and Laser Mining Tools for faster production.
Long Range Transporter[edit | edit source]
Transport Routes are very useful if you need to move a lot of items from building A to building B.
Scout or
Dashbot or later on
Transport Bot. Optional components include a battery/capacitor or extra storage.
Logistics settings: Turn off Logistics network, Turn on Transport route. Set the STORE register to building B, and set the GOTO register to building A.
If only certain items need to be moved, then you can lock the inventory slots to the item that needs to be transported. More complex workflows such as multiple sources, and multiple destinations, and sorting of items would require a Behavior Controller
Foundation Layer[edit | edit source]
This bot will help lay all your foundations in your base that is in the logistic network. It will also not pick up one foundation at a time.
Scout or
Dashbot +
Fabricator
Settings:
- The Fabricator is set to make infinite
Foundation Plates.
- Lock one inventory slot to
Metal Bars.
- Lock the remaining inventory slots to Foundation Plates.
- Set the Logistic network to Network 4 (or any network that is not being used).
- Ensure the bot can Deliver items, Supply items, and Request items.
- Also, have one storage that stores Metal Bars to also be on Network 4 in addition to your normal networks, and Supply Items is available.
- Make sure no other building is making Foundation Plates on your normal network.
This automated bot will make it's own Foundation plates, so it will have always have full stacks, and will automatically fulfill construction orders to make foundations from its inventory. If it's out of Metal Bars for production, it will pick up items itself.
Foundation Destroyer[edit | edit source]
This bot will destroy all your foundations.
Any bot + Portable Radar +
Deconstructor (or
Small Turret).
Settings:
- Radar settings:
- Foundation
- (Optional) Owned or Ally or Enemy. Note, you are not your own Ally.
- Output: Link to Deconstructor or Small Turret
- Logistic setting (Deconstructor only): STORE register to a storage where you want the foundation plates to go, otherwise, the bot will fill up and stop working.
This automated bot will destroy all foundations in range. The Radar can be updated to only look within your Power Grid. Finer control of the destroyer would require a Behavior Controller