Building 1x1 (1S): Difference between revisions

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Its successor is the Building 1x1 (2S) which has a second Small socket. While the 2S Building obsoletes the 1S in most ways, the 1S does feature additional inventory space and requires only ingredients which can be found or obtained with entry-level technologies.
Its successor is the Building 1x1 (2S) which has a second Small socket. While the 2S Building obsoletes the 1S in most ways, the 1S does feature additional inventory space and requires only ingredients which can be found or obtained with entry-level technologies.
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Revision as of 14:28, 9 August 2023

The Building 1x1 (1S) is a structure which can be built and used by the player.

Building 1x1 (1S)
     
     Basic 1x1 Building with Good Inventory space, but supports only one Small Component
Lua ID f_building1x1d
Health 100
Visibility 15
Storage 4
Size Small
Race Robot
Type Building
Small Sockets 1
Internal Sockets 2
Slot Type None


The first building that the player can place, not counting the deployable Central Command, is the Building 1x1 (1S). True to its name, the building occupies a 1x1 footprint and features one Small socket and three Internal sockets.

Its successor is the Building 1x1 (2S) which has a second Small socket. While the 2S Building obsoletes the 1S in most ways, the 1S does feature additional inventory space and requires only ingredients which can be found or obtained with entry-level technologies.

Statistics

Health Points Visibility Range Faction
150
15
Robot

Sockets and Storage

Internal Small Storage
2
1
4

Recipe
Crystal Chunk Metal Bar Building 1x1 (1S)
Crystal Chunk 5 Metal Bar 10 Arrow Right Building 1x1 (1S)
Produced by
Construction Time
3.0 seconds
[[{{{14}}}]] Time
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] {{{15}}} seconds
[[{{{16}}}]] Time
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] {{{17}}} seconds

Technology Group
Default


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