Explorables

From Desynced Wiki
Revision as of 16:30, 29 September 2023 by Ianator (talk | contribs) (Created page with "'''Explorables''' are buildings which appear as part of world generation. Explorable buildings are one of the earliest naturally generating assets available to the player. Bots can interact with an Explorable to "explore" it, presenting the player with ways to access useful resources and components. Each Explorable is categorized by its parent racial faction. This determines both the methods required to gain access and the loot rewarded for doing so. Access methods inc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Explorables are buildings which appear as part of world generation.

Explorable buildings are one of the earliest naturally generating assets available to the player. Bots can interact with an Explorable to "explore" it, presenting the player with ways to access useful resources and components.

Each Explorable is categorized by its parent racial faction. This determines both the methods required to gain access and the loot rewarded for doing so. Access methods include solving puzzles, spending materials and inserting Data Keys.

Robot Ruins

Robot Explorables are ruined, nonfunctional versions of buildings which appear in the player's Robot faction. When starting a new game, these ruins are a valuable source of Robotics Datacubes along with other materials and components.

Puzzles are chosen randomly from Light the Grid or Nine Clicks.

Anomaly Ruins

1x1 explorable structures exist in the same areas as Robot ruins. They can also randomly spawn as part of an Anomaly alert, displaying the same "glitchy" appearance as Glitch Bots, and disappearing if not looted in a timely manner.

No puzzles or repairs are required.

Human Buildings

Human Explorables are 3x3 structures which tend to appear in "bases" of two, three or four buildings. They must first be unlocked by a bot equipped with a Small Intel Scanner, after which players can access the puzzle, repair and data lock interactions.

Unike Robot ruins, Human buildings still retain some functionality that can be reactivated when completely unlocked:

  • Factories can produce a number of Human tech items such as Human Datacubes, though their selection is limited compared to player-buildable Human Factories.
  • Power Plants contain a hidden Power Cell component which passively generates 500 Power.
  • Laboratories can be used as Uplinks with about 5x work rate (and proportional Power cost).
  • Warehouses gain access to 24 inventory slots.

Puzzles are chosen randomly from Power Balance or Nine Slider.

Alien Structures

Alien Explorables can often be found in the vicinity of plateau biomes. Approach with caution as these structures hide a Bug Hole underneath.

As of build 0.1.11391 these Explorables are functionally incomplete. They give zero loot and currently have no way to interact with the Decode function.