Guides/Power and Energy Costs: Difference between revisions

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For simplicity this excludes processing time Laser Extractor mining time, but in general recipes that require more basic resources also require more processing per resource.
For simplicity this excludes processing time Laser Extractor mining time, but in general recipes that require more basic resources also require more processing per resource.
===== Stationary Power =====
===== Stationary Power =====
This assumes using the cheapest available building for each component size: {{IL|Building 1x1 (1S)}}, {{IL|Building 1x1 (1M)}}, and {{IL|Building 1x1 (1L)}}
This assumes using the cheapest available frame for each component size: {{IL|Building 1x1 (1S)}}, {{IL|Building 1x1 (1M)}}, and {{IL|Building 1x1 (1L)}}
{| class="wikitable" style="text-align: right;"
{| class="wikitable" style="text-align: right;"
|-
|-
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|10.8
|10.8
|9.8
|9.8
|3
|
|-
|-
|{{IL|Wind Turbine}}
|{{IL|Wind Turbine}}
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|
|
|
|
|4
|3
|-
|-
|{{IL|Large Wind Turbine}}
|{{IL|Large Wind Turbine}}
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|
|
|
|
|4
|3
|-
|-
|{{IL|Power Unit}}
|{{IL|Power Unit}}
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|22.5
|22.5
|40.0
|40.0
|5
|4
|-
|-
|{{IL|Power Core}}
|{{IL|Power Core}}
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|2.5
|2.5
|5.0
|5.0
|6
|5
|}
|}
# Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 3 hours (of running near max power) it's less efficient than having built solar cells, and after around 7.5 hours it's less efficient than having built a power core. However, keep in mind that the cost isn't paid upfront and that 3 hours might make better power options available
# Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 3 hours (of running near max power) it's less efficient than having built solar cells, and after around 7.5 hours it's less efficient than having built a power core. However, keep in mind that the cost isn't paid upfront and that 3 hours might make better power options available
# A cheap source of earlygame grid power
# A cheap source of earlygame grid power
# Not useful in a stationary configuration. Less space and resource efficient than wind power, even when not on a plateau
# If not running on a plateau double all costs. Requires battery backup during blight storms
# If not running on a plateau double all costs. Requires battery backup during blight storms
# This is the only option with a significant Laser Extractor mining cost at 1200 seconds, making it more comparable to expensive options like power cores than miner-seconds implies
# This is the only option with a significant Laser Extractor mining cost at 1200 seconds, making it more comparable to expensive options like power cores than miner-seconds implies
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===== Mobile Power =====
===== Mobile Power =====
TODO
Mobile power is more expensive due to the increased cost of frames and the fact that the frames consume some of the energy. This assumes using the cheapest available frame for each component size: {{IL|Worker}}, {{IL|Cub}}, and {{IL|Rock}}
{| class="wikitable" style="text-align: right;"
{| class="wikitable" style="text-align: right;"
|-
|-
|
|{{IL|Miner}}-seconds
|{{IL|Miner}}-seconds
|Space
|Space
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|{{IL|Laterite ore}}
|{{IL|Laterite ore}}
|Notes
|Notes
|-
|{{IL|Power Transmitter}}
|8490
|1.00
|140.0
|66.0
|88.0
|
|
|1
|-
|{{IL|Large Power Transmitter}}
|8319
|0.20
|90.8
|59.0
|79.0
|35.0
|
|1
|-
|-
|{{IL|Crystal Power}}
|{{IL|Crystal Power}}
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|
|
|
|
|2
|-
|{{IL|Solar Panel}}+{{IL|Medium Battery}}
|15219
|0.70
|244.2
|196.2
|99.5
|
|
|3
|-
|{{IL|Wind Turbine}}
|13594
|1.18
|277.6
|189.4
|17.6
|
|
|3
|-
|{{IL|Power Unit}}
|3805
|0.10
|40.7
|19.3
|32.0
|22.8
|40.6
|4
|-
|{{IL|Power Core}}
|21000
|0.10
|274.1
|234.5
|230.5
|
|
|
|-
|{{IL|Power Cell}}
|34690
|
|452.0
|526.0
|266.0
|
|
|5
|-
|{{IL|Solar Cell}}+{{IL|Small Battery}}
|10793
|7.67
|190.3
|203.3
|
|
|
|6
|}
|}
# Mounted on a {{IL|Building 1x1 (1M)}}/{{IL|Building 1x1 (1L)}}. Doesn't include the cost of the grid power being transmitted
# Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 6 hours (of running near max power) it's less efficient than having built a power transmitter + blight power, and after around 9 hours it's less efficient than having built a power transmitter + wind turbines. Excellent source of mobile power for the early and midgame
# Not useful compared to power transmitters, and wind power more than doubles when not on a plateau
# Still has a significant Laser Extractor cost of 1200 seconds, but the costs of its competitors have almost doubled making it competitive with basically everything except transmitted blight power. Can be mounted on a faster bot without significantly increasing costs.
# Very expensive but has a few uses, especially as it has a 10-range power field on an internal slot
# Included for the sake of completeness. Technically viable/competitive but requires a massive swarm to do anything. Uses behaviors on the solar bots to shut them off at night
===== Mobile Power: Range-limited options =====
TODO: Extension Cord
TODO: Battery Running
[[Category:Guides]]
[[Category:Guides]]
__NOEDITSECTION___

Revision as of 06:58, 5 October 2023

What's in 100 Watts

The purpose of this guide is to quantify the strengths and weaknesses of each method of generating power. For each method the cost (including frames) to generate 100 power is calculated and broken down into the number of spaces required, the resources required, and the number of seconds it takes a standard miner to gather those resources.

For simplicity this excludes processing time Laser Extractor mining time, but in general recipes that require more basic resources also require more processing per resource.

Stationary Power

This assumes using the cheapest available frame for each component size: Building 1x1 (1S), Building 1x1 (1M), and Building 1x1 (1L)

Miner-seconds Space Metal Ore Crystal Chunk File:Silica sand.pngSilica sand Blight Crystal Chunk Laterite ore Notes
Crystal Power 550 0.67 10.0 10.0 1
Solar Cell+Small Battery 4519 3.83 76.3 89.2 2
Solar Panel+Large Battery 10969 0.45 153.8 112.4 100.3 10.8 9.8
Wind Turbine 5515 1.00 128.0 61.0 5.0 3
Large Wind Turbine 4564 0.25 64.5 42.8 52.0 3
Power Unit 3745 0.10 40.0 19.0 31.5 22.5 40.0 4
Power Core 11550 0.10 153.4 110.5 139.5
Power Cell 34690 452.0 526.0 266.0
Blight Power Generator 366 0.10 7.2 1.0 2.5 5.0 5
  1. Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 3 hours (of running near max power) it's less efficient than having built solar cells, and after around 7.5 hours it's less efficient than having built a power core. However, keep in mind that the cost isn't paid upfront and that 3 hours might make better power options available
  2. A cheap source of earlygame grid power
  3. If not running on a plateau double all costs. Requires battery backup during blight storms
  4. This is the only option with a significant Laser Extractor mining cost at 1200 seconds, making it more comparable to expensive options like power cores than miner-seconds implies
  5. The current best stationary power source, although it requires dipping into three tech trees
Mobile Power

Mobile power is more expensive due to the increased cost of frames and the fact that the frames consume some of the energy. This assumes using the cheapest available frame for each component size: Worker, Cub, and Rock

Miner-seconds Space Metal Ore Crystal Chunk File:Silica sand.pngSilica sand Blight Crystal Chunk Laterite ore Notes
Power Transmitter 8490 1.00 140.0 66.0 88.0 1
Large Power Transmitter 8319 0.20 90.8 59.0 79.0 35.0 1
Crystal Power 633 0.74 11.9 11.1 2
Solar Panel+Medium Battery 15219 0.70 244.2 196.2 99.5 3
Wind Turbine 13594 1.18 277.6 189.4 17.6 3
Power Unit 3805 0.10 40.7 19.3 32.0 22.8 40.6 4
Power Core 21000 0.10 274.1 234.5 230.5
Power Cell 34690 452.0 526.0 266.0 5
Solar Cell+Small Battery 10793 7.67 190.3 203.3 6
  1. Mounted on a Building 1x1 (1M)/Building 1x1 (1L). Doesn't include the cost of the grid power being transmitted
  2. Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 6 hours (of running near max power) it's less efficient than having built a power transmitter + blight power, and after around 9 hours it's less efficient than having built a power transmitter + wind turbines. Excellent source of mobile power for the early and midgame
  3. Not useful compared to power transmitters, and wind power more than doubles when not on a plateau
  4. Still has a significant Laser Extractor cost of 1200 seconds, but the costs of its competitors have almost doubled making it competitive with basically everything except transmitted blight power. Can be mounted on a faster bot without significantly increasing costs.
  5. Very expensive but has a few uses, especially as it has a 10-range power field on an internal slot
  6. Included for the sake of completeness. Technically viable/competitive but requires a massive swarm to do anything. Uses behaviors on the solar bots to shut them off at night
Mobile Power: Range-limited options

TODO: Extension Cord

TODO: Battery Running