What's in 100 Watts
The purpose of this guide is to quantify the strengths and weaknesses of each method of generating power. For each method the cost (including frames) to generate 100 power is calculated and broken down into the number of spaces required, the resources required, and the number of seconds it takes a standard miner to gather those resources.
For simplicity this excludes processing time Laser Extractor mining time, but in general recipes that require more basic resources also require more processing per resource.
Stationary Power
This assumes using the cheapest available frame for each component size: Building 1x1 (1S),
Building 1x1 (1M), and
Building 1x1 (1L)
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Space | ![]() |
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File:Silica sand.pngSilica sand | ![]() |
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Notes | |
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550 | 0.67 | 10.0 | 10.0 | 1 | |||
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4519 | 3.83 | 76.3 | 89.2 | 2 | |||
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10969 | 0.45 | 153.8 | 112.4 | 100.3 | 10.8 | 9.8 | |
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5515 | 1.00 | 128.0 | 61.0 | 5.0 | 3 | ||
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4564 | 0.25 | 64.5 | 42.8 | 52.0 | 3 | ||
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3745 | 0.10 | 40.0 | 19.0 | 31.5 | 22.5 | 40.0 | 4 |
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11550 | 0.10 | 153.4 | 110.5 | 139.5 | |||
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34690 | 452.0 | 526.0 | 266.0 | ||||
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366 | 0.10 | 7.2 | 1.0 | 2.5 | 5.0 | 5 |
- Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 3 hours (of running near max power) it's less efficient than having built solar cells, and after around 7.5 hours it's less efficient than having built a power core. However, keep in mind that the cost isn't paid upfront and that 3 hours might make better power options available
- A cheap source of earlygame grid power
- If not running on a plateau double all costs. Requires battery backup during blight storms
- This is the only option with a significant Laser Extractor mining cost at 1200 seconds, making it more comparable to expensive options like power cores than miner-seconds implies
- The current best stationary power source, although it requires dipping into three tech trees
Mobile Power
Mobile power is more expensive due to the increased cost of frames and the fact that the frames consume some of the energy. This assumes using the cheapest available frame for each component size: Worker,
Cub, and
Rock
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Space | ![]() |
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File:Silica sand.pngSilica sand | ![]() |
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Notes | |
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8490 | 1.00 | 140.0 | 66.0 | 88.0 | 1 | ||
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8319 | 0.20 | 90.8 | 59.0 | 79.0 | 35.0 | 1 | |
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633 | 0.74 | 11.9 | 11.1 | 2 | |||
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15219 | 0.70 | 244.2 | 196.2 | 99.5 | 3 | ||
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13594 | 1.18 | 277.6 | 189.4 | 17.6 | 3 | ||
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3805 | 0.10 | 40.7 | 19.3 | 32.0 | 22.8 | 40.6 | 4 |
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21000 | 0.10 | 274.1 | 234.5 | 230.5 | |||
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34690 | 452.0 | 526.0 | 266.0 | 5 | |||
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10793 | 7.67 | 190.3 | 203.3 | 6 |
- Mounted on a
Building 1x1 (1M)/
Building 1x1 (1L). Doesn't include the cost of the grid power being transmitted
- Uses 1 crystal chunk (25 miner-seconds) per 100 power per 60 seconds. So after around 6 hours (of running near max power) it's less efficient than having built a power transmitter + blight power, and after around 9 hours it's less efficient than having built a power transmitter + wind turbines. Excellent source of mobile power for the early and midgame
- Not useful compared to power transmitters, and wind power more than doubles when not on a plateau
- Still has a significant Laser Extractor cost of 1200 seconds, but the costs of its competitors have almost doubled making it competitive with basically everything except transmitted blight power. Can be mounted on a faster bot without significantly increasing costs.
- Very expensive but has a few uses, especially as it has a 10-range power field on an internal slot
- Included for the sake of completeness. Technically viable/competitive but requires a massive swarm to do anything. Uses behaviors on the solar bots to shut them off at night
Mobile Power: Range-limited options
TODO: Extension Cord
TODO: Battery Running