< Guides
Assumptions
- This page assumes finite resources (infinite resources and
Blight Magnifiers are there own optimization problems)
- This page assumes that the player has a limited capacity to micromanage (so past a certain point all frames are mobile and have
Behavior Controllers). It doesn't account for a mining crew that moves buildings via
Deployers (yet)
- This table doesn't include the cost of controlling the miners (e.g. radar), powering the miners, or shipping the resources
How to read this table
Miner is the type of miner on the bot, is whether excess internal slots are used for mining drones,
is whether a behavior controller is included in the cost.
-seconds
-seconds, and Power are all normalized for the number of miners, which allows us to say that the 1-miner basic worker will pay for itself in 2 minutes 26 seconds while the 26-miner Mobile Command Center will pay for itself in 1 hour 9 minutes (ignoring the cost of support, processing, and logistics). Miners-per-bot is how many miner equivalents (i.e. advanced miners are two miner-equivalents*).
*crystal is slightly faster due to rounding but this mostly works out
Frame | Miner | ![]() |
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Power | Miners-per-bot |
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140 | 15.0 | 1 | |||
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146 | 25.0 | 1 | |||
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206 | 15.0 | 2 | |||
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1 | 207 | 25.0 | 1 | ||
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1 | 718 | 22.5 | 2 | ||
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1168 | 7.5 | 2 | |||
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1200 | 7.5 | 4 | |||
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1 | 1201 | 12.5 | 2 | ||
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1 | 1456 | 11.2 | 4 | ||
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1 | 1964 | 150 | 12.5 | 4 | |
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1 | 1 | 1977 | 150 | 11.7 | 6 |
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1 | 1 | 2074 | 150 | 11.5 | 10 |
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1 | 2092 | 150 | 11.9 | 8 | |
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2 | 1 | 2956 | 150 | 10.8 | 20 |
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1 | 3194 | 150 | 10.9 | 16 | |
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1 | 1 | 3222 | 150 | 11.4 | 14 |
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1 | 3426 | 150 | 11.7 | 12 | |
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1 | 1 | 4180 | 150 | 10.4 | 26 |
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1 | 4361 | 150 | 10.4 | 24 |