Guides/Miner Costs

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Assumptions
  1. This page assumes finite resources (infinite resources and Blight Magnifiers are there own optimization problems)
  2. This page assumes that the player has a limited capacity to micromanage (so past a certain point all frames are mobile and have Behavior Controllers). It doesn't account for a mining crew that moves buildings via Deployers (yet)
  3. This table doesn't include the cost of controlling the miners (e.g. radar), powering the miners, or shipping the resources
How to read this table

Miner is the type of miner on the bot, is whether excess internal slots are used for mining drones, is whether a behavior controller is included in the cost. -seconds -seconds, and Power are all normalized for the number of miners, which allows us to say that the 1-miner basic worker will pay for itself in 2 minutes 26 seconds while the 26-miner Mobile Command Center will pay for itself in 1 hour 9 minutes (ignoring the cost of support, processing, and logistics). Miners-per-bot is how many miner equivalents (i.e. advanced miners are two miner-equivalents*).

*crystal is slightly faster due to rounding but this mostly works out

Frame Miner -seconds -seconds Power Miners-per-bot
Building 1x1 (1S) 140 15.0 1
Worker 146 25.0 1
Building 1x1 (2S) 206 15.0 2
Worker 1 207 25.0 1
Twinbot 1 718 22.5 2
Building 1x1 (1S) 1168 7.5 2
Building 1x1 (2S) 1200 7.5 4
Worker 1 1201 12.5 2
Twinbot 1 1456 11.2 4
Worker 1 1964 150 12.5 4
Worker 1 1 1977 150 11.7 6
Twinbot 1 1 2074 150 11.5 10
Twinbot 1 2092 150 11.9 8
Hound 2 1 2956 150 10.8 20
Hound 1 3194 150 10.9 16
Cub 1 1 3222 150 11.4 14
Cub 1 3426 150 11.7 12
Mobile Command Center 1 1 4180 150 10.4 26
Mobile Command Center 1 4361 150 10.4 24