Assumptions[edit | edit source]
- This page assumes finite resources (infinite resources and
Blight Magnifiers are there own optimization problems)
- This page assumes that the player has a limited capacity to micromanage (so past a certain point all frames are mobile and have
Behavior Controllers). It doesn't account for a mining crew that moves buildings via
Deployers (yet)
- This table doesn't include the cost of controlling the miners (e.g. radar), powering the miners, or shipping the resources
How to read this table[edit | edit source]
The first four columns describe the build. Miner is the type of miner on the bot, is whether excess internal slots are used for mining drones, and
is whether a behavior controller is included in the cost.
This table is given in terms of the resources (-seconds,
-seconds, and ongoing Power draw) required to get the equivalent of one
Miner. Miners-per-bot is how many miner equivalents are on a single bot of this type, i.e. a
Twinbot with two
Laser Mining Tools has four miner-equivalents*. As it's per miner, we can say that the 1-miner basic worker will pay for itself in 2 minutes 26 seconds while the 26-miner (13 advanced drone) Mobile Command Center will pay for itself in 1 hour 9 minutes, ignoring the cost of support, processing, and logistics.
*yes, technically advanced miners are 2.08x faster for crystal due to tick rounding
Frame | Miner | ![]() |
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Power | Miners-per-bot |
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140 | 15.0 | 1 | |||
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146 | 25.0 | 1 | |||
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206 | 15.0 | 2 | |||
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1 | 207 | 25.0 | 1 | ||
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1 | 718 | 22.5 | 2 | ||
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1168 | 7.5 | 2 | |||
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1200 | 7.5 | 4 | |||
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1 | 1201 | 12.5 | 2 | ||
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1 | 1456 | 11.2 | 4 | ||
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1 | 1964 | 150 | 12.5 | 4 | |
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1 | 1 | 1977 | 150 | 11.7 | 6 |
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1 | 1 | 2074 | 150 | 11.5 | 10 |
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1 | 2092 | 150 | 11.9 | 8 | |
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2 | 1 | 2956 | 150 | 10.8 | 20 |
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1 | 3194 | 150 | 10.9 | 16 | |
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1 | 1 | 3222 | 150 | 11.4 | 14 |
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1 | 3426 | 150 | 11.7 | 12 | |
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1 | 1 | 4180 | 150 | 10.4 | 26 |
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1 | 4361 | 150 | 10.4 | 24 |