Guides/Miner Costs

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Assumptions[edit | edit source]
  1. This page assumes finite resources (infinite resources and Blight Magnifiers are there own optimization problems)
  2. This page assumes that the player has a limited capacity to micromanage (so past a certain point all frames are mobile and have Behavior Controllers). It doesn't account for a mining crew that moves buildings via Deployers (yet)
  3. This table doesn't include the cost of controlling the miners (e.g. radar), powering the miners, or shipping the resources
How to read this table[edit | edit source]

The first four columns describe the build. Miner is the type of miner on the bot, is whether excess internal slots are used for mining drones, and is whether a behavior controller is included in the cost.

This table is given in terms of the resources (-seconds, -seconds, and ongoing Power draw) required to get the equivalent of one Miner. Miners-per-bot is how many miner equivalents are on a single bot of this type, i.e. a Twinbot with two Laser Mining Tools has four miner-equivalents*. As it's per miner, we can say that the 1-miner basic worker will pay for itself in 2 minutes 26 seconds while the 26-miner (13 advanced drone) Mobile Command Center will pay for itself in 1 hour 9 minutes, ignoring the cost of support, processing, and logistics.

*yes, technically advanced miners are 2.08x faster for crystal due to tick rounding

Frame Miner -seconds -seconds Power Miners-per-bot
Building 1x1 (1S) 140 15.0 1
Worker 146 25.0 1
Building 1x1 (2S) 206 15.0 2
Worker 1 207 25.0 1
Twinbot 1 718 22.5 2
Building 1x1 (1S) 1168 7.5 2
Building 1x1 (2S) 1200 7.5 4
Worker 1 1201 12.5 2
Twinbot 1 1456 11.2 4
Worker 1 1964 150 12.5 4
Worker 1 1 1977 150 11.7 6
Twinbot 1 1 2074 150 11.5 10
Twinbot 1 2092 150 11.9 8
Hound 2 1 2956 150 10.8 20
Hound 1 3194 150 10.9 16
Cub 1 1 3222 150 11.4 14
Cub 1 3426 150 11.7 12
Mobile Command Center 1 1 4180 150 10.4 26
Mobile Command Center 1 4361 150 10.4 24