mNo edit summary |
BLacKvIrUs (talk | contribs) (added the lua script the lua file "C:\Program Files (x86)\Steam\steamapps\common\Desynced\Desynced\Content\mods\main.zip\data\tech" that describe the technology) |
||
Line 4: | Line 4: | ||
<!--End of Introduction-->|} | <!--End of Introduction-->|} | ||
'''This technology unlocks:''' | '''This technology unlocks:''' | ||
{{TechUnlock|{{SUBPAGENAME}}|tech}} | {{TechUnlock|{{SUBPAGENAME}}|tech}}this is the lua script that describe the technology<syntaxhighlight lang="lua"> | ||
{{TechnologyNav}} | -- ROBOTS STARTING POINT | ||
data.techs.t_robot_tech_basic = { | |||
name = "New Starter Tech", -- recovered database etc. | |||
desc = "Establishing our own technology in this new environment. We need to adapt to resources available on this planet.", | |||
texture = "Main/skin/Icons/Special/Technologies/Robots.png", | |||
unlocks = { | |||
-- starting resources | |||
"metalore", "crystal", "metalbar", "metalplate", "silica", "foundationplate", | |||
"c_miner", "circuit_board", --"reinforced_plate", | |||
"f_building1x1d", -- 1S | |||
"f_building1x1f", -- 8 Storage | |||
"f_bot_1s_a", "c_adv_miner", | |||
-- starting research | |||
"f_foundation", "c_deconstructor", | |||
"c_fabricator", "c_assembler", "c_uplink", "c_portable_turret", "c_carrier_factory", | |||
-- starting values | |||
"v_color_red", "v_color_green", "v_color_blue", "v_color_yellow", "v_color_cyan", "v_color_magenta", "v_ally_faction", | |||
"v_color_black", "v_color_brown", "v_color_crimson", "v_color_dark_grey", "v_color_light_green", "v_color_light_grey", | |||
"v_color_pink", "v_color_white", "v_color_pastel", | |||
"v_own_faction", "v_enemy_faction", "v_world_faction", "v_bot", "v_building", "v_construction", "v_droppeditem", "v_resource", "v_damaged", "v_mineable", | |||
"v_alien_faction", "v_solved", "v_unsolved", "v_can_loot", "v_bug_faction", "v_human_faction", "v_robot_faction", "v_blight", "v_not_blight", | |||
"v_plateau", "v_valley", "v_in_powergrid", "v_is_foundation", "v_is_grounded", "v_is_flying", "v_is_flower", | |||
-- states | |||
"v_damaged", "v_infected", "v_broken", "v_unpowered", "v_emergency", "v_powereddown", "v_moving", "v_pathblocked", "v_idle", "v_setnum", "v_maxrange", | |||
-- walls | |||
"f_wall", | |||
-- codex | |||
"x_gettingstarted", "x_hotkeys", "x_inventory", | |||
"x_all_unlocks", "x_sockets", "x_tutorial", | |||
"x_production", "x_resources", "x_logistics", | |||
"x_bugs", "x_automation2", "x_behaviors", | |||
"x_tech_power", "x_behaviorUI", "x_automation_general", "x_logistics_menu", | |||
--"x_events", "x_basic_controls", "x_defense", "x_basic_components_registers", "x_basic_components_and_registers", | |||
"x_rotation", "x_logistics_radar", "x_signal_reader", "x_logistics_transporter", | |||
"f_carrier_bot", | |||
"c_scout_radar", | |||
"f_building2x1g", | |||
"x_logistics_drones", | |||
}, | |||
} | |||
</syntaxhighlight>{{TechnologyNav}} | |||
[[Category:Tech]] | [[Category:Tech]] |
Latest revision as of 21:55, 22 April 2025
C0rrup7ed D4tabas3 |
|
---|---|
|
|
This technology unlocks:
![]() |
Assembler |
![]() |
Building 1x1 (1S) |
![]() |
Building 2x1 (1M) |
![]() |
Circuit Board |
![]() |
Crystal Chunk |
![]() |
Deconstructor |
![]() |
Fabricator |
![]() |
Foundation |
![]() |
Foundation Plate |
![]() |
Laser Mining Tool |
![]() |
Metal Bar |
![]() |
Metal Ore |
![]() |
Metal Plate |
![]() |
Miner |
![]() |
Runner |
![]() |
Scout Radar |
![]() |
Silica Sand |
![]() |
Small Advanced Turret |
![]() |
Small Turret |
![]() |
Storage Block (8) |
![]() |
Uplink |
![]() |
Wall |
![]() |
Worker |
this is the lua script that describe the technology
-- ROBOTS STARTING POINT
data.techs.t_robot_tech_basic = {
name = "New Starter Tech", -- recovered database etc.
desc = "Establishing our own technology in this new environment. We need to adapt to resources available on this planet.",
texture = "Main/skin/Icons/Special/Technologies/Robots.png",
unlocks = {
-- starting resources
"metalore", "crystal", "metalbar", "metalplate", "silica", "foundationplate",
"c_miner", "circuit_board", --"reinforced_plate",
"f_building1x1d", -- 1S
"f_building1x1f", -- 8 Storage
"f_bot_1s_a", "c_adv_miner",
-- starting research
"f_foundation", "c_deconstructor",
"c_fabricator", "c_assembler", "c_uplink", "c_portable_turret", "c_carrier_factory",
-- starting values
"v_color_red", "v_color_green", "v_color_blue", "v_color_yellow", "v_color_cyan", "v_color_magenta", "v_ally_faction",
"v_color_black", "v_color_brown", "v_color_crimson", "v_color_dark_grey", "v_color_light_green", "v_color_light_grey",
"v_color_pink", "v_color_white", "v_color_pastel",
"v_own_faction", "v_enemy_faction", "v_world_faction", "v_bot", "v_building", "v_construction", "v_droppeditem", "v_resource", "v_damaged", "v_mineable",
"v_alien_faction", "v_solved", "v_unsolved", "v_can_loot", "v_bug_faction", "v_human_faction", "v_robot_faction", "v_blight", "v_not_blight",
"v_plateau", "v_valley", "v_in_powergrid", "v_is_foundation", "v_is_grounded", "v_is_flying", "v_is_flower",
-- states
"v_damaged", "v_infected", "v_broken", "v_unpowered", "v_emergency", "v_powereddown", "v_moving", "v_pathblocked", "v_idle", "v_setnum", "v_maxrange",
-- walls
"f_wall",
-- codex
"x_gettingstarted", "x_hotkeys", "x_inventory",
"x_all_unlocks", "x_sockets", "x_tutorial",
"x_production", "x_resources", "x_logistics",
"x_bugs", "x_automation2", "x_behaviors",
"x_tech_power", "x_behaviorUI", "x_automation_general", "x_logistics_menu",
--"x_events", "x_basic_controls", "x_defense", "x_basic_components_registers", "x_basic_components_and_registers",
"x_rotation", "x_logistics_radar", "x_signal_reader", "x_logistics_transporter",
"f_carrier_bot",
"c_scout_radar",
"f_building2x1g",
"x_logistics_drones",
},
}
Starter | |
Basic | |
Advanced | |
Robots | |
Blight | |
Human | |
Virus | |
Alien |