Re-simulator

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Re-simulator
     
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Reconstructs objects on a simulation level, charged via datacubes.

Lua ID f_building_sim
Health 400
Visibility 30
Storage 4
Size Special
Race Robot
Type Building
Internal Sockets 4
Slot Type None

Reconstructs objects on a simulation level, charged via datacubes.

Lua ID f_building_sim
Health 3000
Visibility 30
Storage 4
Size Special
Race Robot
Type Building
Internal Sockets 4
Slot Type None



ATTENTION: The following article details game mechanics which are still heavily work-in-progress. Specific information may become out of date as the game receives updates.

The Re-simulator is a building used to upgrade items and bots.

Description

The culmination of the introductory research tree is the Re-simulator. It is a building with four Internal sockets, six Inventory spaces (four normal Storage slots and two Garage slots for holding bots) and a unique, integrated Re-simulator Core component. Its purpose is to store Datacubes and spend them to craft items and bots into alternate forms. The building does not have sockets for additional non-Internal components. The building is also capable of measuring Stability, which is a mechanic in freeplay that measures the balance of the world and is related to the story. Different player actions will affect the stability of the world, and stability changes will affect the frequency and intensity of different events in the game.

Re-simulator Cores

This section details the Re-simulator's integrated component. For the producible item see Resimulator Core.

Data Cubes placed within the Re-simulator's inventory spaces will be automatically pulled into the integrated Re-simulator Core component. Stored cubes are displayed both next to the component and as part of the Stability Meter. The Re-simulator has a total capacity of 100 each of Robot, Virus and Blight Data Cubes; Human Data Cubes will fill the Virus cube meter.

It is advised not to allow all three cube types to reach full capacity.

There is no menu to select what the Re-simulator produces; when a valid recipe is present within the building it will automatically begin production. After a few seconds the building will output the upgraded product, consuming the material cubes and items in the process.

The recipes for the Re-simulator are hidden and can either be found by exploration or experimentation. In the Codex entry for the Re-simulator, you are presented with the very first recipe:

 Robotics Datacube + Miner Arrow Right Laser Mining Tool

Hints for the remaining recipes are sometimes found written on Sign Post components found in Explorables. These recipes are considered spoilers and are found on their own page: Re-simulator/Recipes.

In addition to normal components, the building's Internal sockets support the installation of Artificial Cores. These components increase the Re-simulator's available recipes and sometimes add unique functions. As of the Exploration Update, two Artificial Cores are obtainable:

  • The Artificial Human Core enables the output of Human tech such as the Human Tank. It is unlocked as part of the Human Discovery mission string.
  • The Artificial Virus Core enables the output of Virus tech and adds a Wormhole function to the Re-simulator. It is unlocked as part of the Anomaly Base mission string.

Recipe
Circuit Board Crystal Powder High-Density Frame Silicon Re-simulator
Circuit Board 50 Crystal Powder 50 Circuit Board 50 Silicon 50 Arrow Right Re-simulator
Produced by
Construction Time
30 seconds



Recipe
Circuit Board Crystal Powder High-Density Frame Silicon Re-Simulator
Circuit Board 50 Crystal Powder 50 Circuit Board 50 Silicon 50 Arrow Right Re-Simulator
Produced by
Construction Time
30 seconds



Required Technology
Gateway Technology Gateway Technology
Required Technology
Gateway Technology Gateway Technology