Description[edit | edit source]
A yes or no evaluation on the target unit being at maximum health.
Uses[edit | edit source]
Used as an evaluation if the target is at maximum health.
Often used before invoking Get Health due to evaluating that into a boolean operation being a longer process or to avoid unnecessary instruction processing.
Similar Instructions[edit | edit source]
Instructions | |
|---|---|
| Unit | |
| Move | |
| Component | |
| Flow | |
| Math | |
| Global | |
