Description[edit | edit source]
Filters the input entity and if it matches all specified filters, the instruction will proceed through the top pin.
Uses[edit | edit source]
If used in conjunction with Loop Entities (Range), this instruction can be used to verify if a given entity matches filters in the same manner as a radar. This may be faster due to radar requiring game ticks to operate.
Similar Instructions[edit | edit source]
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| Unit | |
| Move | |
| Component | |
| Flow | |
| Math | |
| Global | |
