Description[edit | edit source]
Uses[edit | edit source]
Similar Instructions[edit | edit source]
Instructions | |
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| Unit | |
| Move | |
| Component | |
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| Global | |
Instructions | |
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| Unit | Check Altitude:Check Battery:Check Blightness:Check Grid Efficiency:Check Health:Clear All Links:Clear Link:Connect:Count Items:Count Slots:Disable Transport Route:Disconnect:Drop Off Items:Enable Transport Route:Equip Component:First Item:Fix Item Slots:Get Active Order:Get Closest Entity:Get Closest Unit:Get First Locked Id:Get from Component Remotely:Get Inventory Item:Get Item Info:Get Unit Info:Get Unit Power Info:Get Unit Type:Inventory Total:Is Docked:Is Equipped:Is Fixed:Is Inside Logistics Network:Is Item Slot Locked:Is Moving:Is Same Grid:Is Unit A:Load Behavior:Lock Item Slots:Lock Itemslot:Loop Nearby Resources:Match:Order to Shared Storage:Order Transfer To:Package All:Pick Up Items:Read Radio:Read Signal:Request Item:Request Wait:Set Link:Set Logistics:Set to Component Remotely:Solve Explorable:Sort Storage:Switch:Turn Off:Turn On:Unequip Component:Unfix Item Slots:Unlock Item Slots:Unlock Itemslot:Unpackage All |
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| Flow | Break:call:Call:Clear Research:Compare Entity:Compare Item:Compare Register:Compare Unit:Data type switch:Exit:Get Max Stack:Get Research:Get Research Requirement:Has Like Component:Have Item:Is a:Is Empty:Is Researched:Is Unlocked:Jump:Label:Lock:Loop Components:Loop Entities (Range):Loop Equipped Components:Loop Inventory Slots:Loop Number:Loop Producer Items:Loop Producers:Loop Recipe Ingredients:Loop Repair Ingredients:Loop Research:Loop Research Ingredients:Loop Research Unlocks:Loop Signal:Loop Signal (Match):Loop Units (Range):Loop Unlocked Components:Parameter Event:Radio Event:Restart:Select Nearest:Sequence:Set Research:Unit Type:Unlock:Wait Ticks |
| Math | Add:Bitwise Op:Check Bit:Check space for item:Combine Coordinate:Combine Register:Compare Number:Copy:Divide:Get Battery:Get Entity At:Get Equipped Num:Get from Component:Get Grid Efficiency:Get Health:Get Resource Num:Get Self:Get Shield:Get space for item:Get Unit At:Is Working:Modulo:Multiply:Random Coordinate:Random Number:Separate Coordinate:Separate Register:Set Number:Set to Component:Subtract |
| Global | Abort Construction:Activate:Can Produce:DebugPrint:Distance:Faction Item Amount:Get Home:Get Ingredients:Get Location:Get Season:Get Stability:Get Trust:Get Type:Is Day/Night:Land:Launch:Look At:Lookat:Notify:Percent:Ping:Pings a Unit:Place Construction:Produce Registered Unit:Produce Unit:Read Key:Remap:Resource Type |