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==== Description ==== | ==== Description ==== | ||
Gets self. | |||
==== Uses ==== | ==== Uses ==== | ||
Captures the owner of the Behavior Controller into a register. This is useful in cases where you desire to check if a signal is referring to the current entity or to pass the current entity in a signal. | |||
==== Similar Instructions ==== | ==== Similar Instructions ==== |
Latest revision as of 05:54, 17 September 2023
Get Self |
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Gets the value of the Unit executing the behavior
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Description[edit | edit source]
Gets self.
Uses[edit | edit source]
Captures the owner of the Behavior Controller into a register. This is useful in cases where you desire to check if a signal is referring to the current entity or to pass the current entity in a signal.
Similar Instructions[edit | edit source]
Instructions | |
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Unit | |
Move | |
Component | |
Flow | |
Math | |
Global |