(Created page with "{{Instruction_Top}} ==== Description ==== ==== Uses ==== ==== Similar Instructions ==== {{Instruction_Bottom}}") |
(informational) |
||
Line 3: | Line 3: | ||
==== Description ==== | ==== Description ==== | ||
Filters the input entity and if it matches all specified filters, the instruction will proceed through the top pin. | |||
==== Uses ==== | ==== Uses ==== | ||
If used in conjunction with [[Instructions/Loop Entities (Range)|Loop Entities (Range)]], this instruction can be used to verify if a given entity matches filters in the same manner as a radar. This may be faster due to radar requiring game ticks to operate. | |||
==== Similar Instructions ==== | ==== Similar Instructions ==== | ||
[[Instructions/Loop Signal (Match)|Loop Signal (Match)]], [[Instructions/Radar|Radar]] | |||
{{Instruction_Bottom}} | {{Instruction_Bottom}} |
Latest revision as of 16:48, 22 September 2023
Description[edit | edit source]
Filters the input entity and if it matches all specified filters, the instruction will proceed through the top pin.
Uses[edit | edit source]
If used in conjunction with Loop Entities (Range), this instruction can be used to verify if a given entity matches filters in the same manner as a radar. This may be faster due to radar requiring game ticks to operate.
Similar Instructions[edit | edit source]
Instructions | |
---|---|
Unit | |
Move | |
Component | |
Flow | |
Math | |
Global |