Description
Used to set a value to a component register with a specified index.
Uses
Can typically be used to set a Turret, Repair Component, Deconstructor or Miner to a specific target, but for Radar, it is probably advisable to use the Radar instruction instead.
0 and 1 are both treated as index 1.
A component seldom has multiple input registers, but for the few that exist, any number from 1 - n can be used to specify what index to write data to.
File:ExampleComponentIndex.PNG
In its most dynamic usage, it can be used to write directly to the parameters from another Behavior Controller, which can have a theoretically infinite amount of parameters.
Similar Instructions
Get from Component, Radar, Mine
Instructions | |
|---|---|
| Unit | |
| Move | |
| Component | |
| Flow | |
| Math | |
| Global | |
