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Revision as of 03:59, 6 September 2023 by
Nycidian
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Instructions
Unit
Check Altitude
Check Battery
Check Blightness
Check Grid Efficiency
Check Health
Clear All Links
Clear Link
Connect
Count Items
Count Slots
Disable Transport Route
Disconnect
Drop Off Items
Enable Transport Route
Equip Component
First Item
Fix Item Slots
Get Active Order
Get Closest Entity
Get Closest Unit
Get First Locked Id
Get Inventory Item
Get Item Info
Get Unit Info
Get Unit Power Info
Get Unit Type
Inventory Total
Is Docked
Is Equipped
Is Fixed
Is Inside Logistics Network
Is Moving
Is Same Grid
Is Unit A
Lock Itemslot
Loop Nearby Resources
Match
Order to Shared Storage
Order Transfer To
Package All
Pick Up Items
Read Radio
Read Signal
Request Item
Request Wait
Set Link
Solve Explorable
Sort Storage
Switch
Turn Off
Turn On
Unequip Component
Unfix Item Slots
Unlock Itemslot
Unpackage All
Move
*Move Unit (Range)*
Attack Move
Is Passable
Move Away (Range)
Move East
Move North
Move South
Move Unit
Move Unit (Async)*
Move West
Scout
Scout Range
Stop Unit
Component
Deploys held unit
Mine
Radar
Set Signpost
Flow
*Loop Signal*
Break
call
Call
Clear Research
Compare Entity
Compare Item
Compare Register
Compare Unit
Data type switch
Exit
Get Max Stack
Get Research
Get Research Requirement
Have Item
Is a
Is Empty
Is Unlocked
Jump
Label
Lock
Loop Components
Loop Entities (Range)
Loop Inventory Slots
Loop Number
Loop Producers
Loop Recipe Ingredients
Loop Research
Loop Research Ingredients
Loop Research Unlocks
Loop Signal (Match)
Loop Units (Range)
Restart
Select Nearest
Set Research
Unit Type
Unlock
Wait Ticks
Math
Add
Check space for item
Combine Coordinate
Combine Register
Compare Number
Copy
Divide
Get Battery
Get Entity At
Get Equipped Num
Get from Component
Get Grid Efficiency
Get Health
Get Resource Num
Get Self
Get Shield
Get space for item
Get Unit At
Is Working
Modulo
Multiply
Random Coordinate
Random Number
Separate Coordinate
Separate Register
Set Number
Set to Component
Subtract
Global
Abort Construction
Can Produce
DebugPrint
Distance
Faction Item Amount
Get Home
Get Ingredients
Get Location
Get Season
Get Stability
Get Trust
Get Type
Is Day/Night
Land
Launch
Lookat
Notify
Percent
Pings a Unit
Place Construction
Produce Registered Unit
Produce Unit
Read Key
Remap
Resource Type