Capacitor: Difference between revisions

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** Combat bots and buildings to keep them active in the event of losing access to Power Fields
** Combat bots and buildings to keep them active in the event of losing access to Power Fields


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Latest revision as of 18:51, 2 October 2023

Capacitor
     
Cannot access the database: :real_connect(): (HY000/1226): User 'o11612650' has exceeded the 'max_user_connections' resource (current value: 20)
Cannot access the database: :real_connect(): (HY000/1226): User 'o11612650' has exceeded the 'max_user_connections' resource (current value: 20)
Cannot access the database: :real_connect(): (HY000/1226): User 'o11612650' has exceeded the 'max_user_connections' resource (current value: 20)


The Capacitor is an Internal-sized Component which stores excess Energy for later use.

This internal component stores up to 2000 Power. It recharges at a rate of 500 Power per second (fully charging in 4 seconds at max input) and discharges at a rate of 25 Power per second (fully depleting in 80 seconds at max output).

Tips:

  • Some use cases for the Capacitor include:
    • Bots expected to spend time away from a main Logistics Network
    • Buildings supplied by solar power to counter the reduced power generation at night
    • Combat bots and buildings to keep them active in the event of losing access to Power Fields


Cannot access the database: :real_connect(): (HY000/1226): User 'o11612650' has exceeded the 'max_user_connections' resource (current value: 20)
Cannot access the database: :real_connect(): (HY000/1226): User 'o11612650' has exceeded the 'max_user_connections' resource (current value: 20)