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* One of the simplest early uses of a Radar is to automatically gather loose Crystal Chunks with a bot. Set the Radar to search for the resources and bind the output register to the bot's Go To register. As with any automated movement, be careful that your bot doesn't run afoul of Bugs while you aren't looking! | * One of the simplest early uses of a Radar is to automatically gather loose Crystal Chunks with a bot. Set the Radar to search for the resources and bind the output register to the bot's Go To register. As with any automated movement, be careful that your bot doesn't run afoul of Bugs while you aren't looking! | ||
'''Radar Filters''' | |||
The radar has a number of filter which is important in understanding how to detect things in the world. | The radar has a number of filter which is important in understanding how to detect things in the world. | ||
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| [[File:Unsolved.png|32px]] || Unsovled|| This matches unsolved explorables. | | [[File:Unsolved.png|32px]] || Unsovled|| This matches unsolved explorables. | ||
|- | |- | ||
| [[File:Lootable.png|32px]] || | | [[File:Lootable.png|32px]] || Can Loot || This matches items that are lootable or has available items to loot (items in its inventory). This applies to items dropped on the ground including scattered resources. | ||
|- | |- | ||
| [[File: | | [[File:Unit.png|32x32px]]|| Unit || This matches bots, or rather entities with a movement speed. | ||
|- | |- | ||
| [[File:Building.png|32px]] || Building || This matches buildings, or rather entities with 0 movement speed. | | [[File:Building.png|32px]] || Building || This matches buildings, or rather entities with 0 movement speed. | ||
|- | |- | ||
| [[File:Construction.png|32px]] || Construction || This matches | | [[File:Construction.png|32px]] || Construction || This matches construction blueprints (they are transparent and blue). | ||
|- | |- | ||
| [[File:Dropped item.png|32px]] || Dropped Item || This matches dropped items (both scattered resources and manually dropped items). | | [[File:Dropped item.png|32px]] || Dropped Item || This matches dropped items (both scattered resources and manually dropped items). | ||
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| [[File:Mineable.png|32px]] || Mineable || This matches only resource nodes. | | [[File:Mineable.png|32px]] || Mineable || This matches only resource nodes. | ||
|- | |- | ||
| [[File:Plateau.png|32px]] || Plateau || This matches entities above the plateau height | | [[File:Plateau.png|32px]] || Plateau || This matches entities above the plateau height. | ||
|- | |- | ||
| [[File:Valley.png|32px]] || Valley || This matches entities below the plateau height. | | [[File:Valley.png|32px]] || Valley || This matches entities below the plateau height. | ||
|- | |- | ||
| [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where | | [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where blight is not present. | ||
|- | |||
| [[File:Blight.png|32px]] || Blight || This matches areas of the map where blight is present. | |||
|- | |||
|[[File:Damaged.png|32x32px]] | |||
|Damaged | |||
|Health is not 100% | |||
|- | |- | ||
| [[File: | |[[File:Emergency.png|32x32px]] | ||
|Emergency | |||
|Health is below 75% | |||
|- | |||
|[[File:Broken.png|32x32px]] | |||
|Broken | |||
|Health is below 25% | |||
|- | |||
|[[File:Powereddown.png|32x32px]] | |||
|Powered Down | |||
|A unit that is powered down using the interface or as a result of glitch virus infection may have this state. | |||
|- | |||
|[[File:Pathblocked.png|32x32px]] | |||
|Path Blocked | |||
|Any unit attempting to path-find may enter a path blocked state if it becomes obstructed. | |||
|- | |||
|[[File:Energy.png|32x32px]] | |||
|In Power Grid | |||
|Anything within a power grid. | |||
|- | |||
|[[File:Arrow route.png|32x32px]] | |||
|Moving | |||
|Any unit that is in motion. | |||
|- | |||
|[[File:Idle.png|32x32px]] | |||
|Idle | |||
|Any unit or building that is not performing a logistics task may be considered idle (notably, moving units may be idle). | |||
|- | |||
|[[File:Glitch virus.png|32x32px]] | |||
|Infected | |||
|Any unit infected with the glitch virus. | |||
|- | |||
|[[File:Foundations 2.png|32x32px]] | |||
|Foundation | |||
|Any foundation tile including those found at human ruins. | |||
|- | |||
|[[File:Unpowered.png|32x32px]] | |||
|Unpowered | |||
|All batteries are depleted and/or has no source of power (most buildings don't have internal batteries). | |||
|} | |} | ||
{{Recipe cargo|{{PAGENAME}}}} | |||
{{ | {{Category | ||
|race = | |||
|item-type = Components | |||
|material-type = | |||
|entity-type = | |||
|unit-type = | |||
}} | |||
__NOTOC__ | |||
__NOEDITSECTION__ |
Latest revision as of 15:10, 29 April 2024
Portable Radar |
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Short range detection of resources and other objects in the world. All conditions must be met.
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The Portable Radar is an Internal-sized component used to search for specified targets in its detection range.
Tips:
- One of the simplest early uses of a Radar is to automatically gather loose Crystal Chunks with a bot. Set the Radar to search for the resources and bind the output register to the bot's Go To register. As with any automated movement, be careful that your bot doesn't run afoul of Bugs while you aren't looking!
Radar Filters
The radar has a number of filter which is important in understanding how to detect things in the world.
Circuit Board | Metal Bar | Portable Radar | |
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Assembler | Time |
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6 seconds
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Basic Signals |
Mining | |
Production | |
Energy | |
Weaponry | |
Logic | |
Utility | |
Storage | |
Module |