Cliffracer (talk | contribs) (Add optimal ratios for energy storage) |
Cliffracer (talk | contribs) (Add tip on power transmitters and tip on resource efficiency) |
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===== Tips ===== | |||
* All power sources relying on batteries suffer from the fact that power transmitters can't run on battery power. Power Transmitters need to be put on a separate grid or they'll shut down when the base switches to battery power at night. | |||
* Other than [[Blight Power Generator|Blight Power Generators]], solar cells and [[Small Battery|Small Batteries]] in [[Building 1x1 (1S)]] are the most resource-efficient (and least space-efficient) way to generate power | |||
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Revision as of 03:43, 5 September 2023
Solar Cell |
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Photovoltaic cell that supplies <hl>50</> power to your grid during daylight, with increased output throughout summer.
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Circuit Board | Crystal Chunk | Solar Cell | |
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Assembler | Time |
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16.0 seconds |
[[{{{14}}}]] | Time |
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] | {{{15}}} seconds |
[[{{{16}}}]] | Time |
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] | {{{17}}} seconds |
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Power Transference |
Optimal Ratios
Solar components generate full power during the day and reduced power at night. Thus they need to be complemented with energy storage such as batteries. We can calculate how much energy we need if we know how much daylight power we need to replace at night and how long the night lasts. Night lasts from 21:30 to 2:20, or 0.2 of the day, and days are 500, 1000, or 1500 seconds respectively depending on whether the day length has been set to Short, Normal, or Long. So the corresponding number of batteries is:
solar_power_generated * 0.8 * 0.2 * day_period / power_storage
day_period | Capacitor | Small Battery | Medium Battery | Large Battery |
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Short | 2 | 0.26 | 0.08 | 0.02 |
Normal | 4 | 0.53 | 0.16 | 0.04 |
Long | 6 | 0.8 | 0.24 | 0.06 |
Tips
- All power sources relying on batteries suffer from the fact that power transmitters can't run on battery power. Power Transmitters need to be put on a separate grid or they'll shut down when the base switches to battery power at night.
- Other than Blight Power Generators, solar cells and Small Batteries in Building 1x1 (1S) are the most resource-efficient (and least space-efficient) way to generate power
Mining | |
Production | |
Energy | |
Weaponry | |
Logic | |
Utility | |
Storage | |
Module |