Solar Panel

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Revision as of 03:40, 5 September 2023 by Cliffracer (talk | contribs) (Add tip on power transmitters and tip on resource efficiency)
Solar Panel
     
     Solar Panel that generates <hl>300</> power throughout the day and <hl>100</> during the night, with increased output during summer.
Lua ID c_solar_panel
Size Medium
Power 100
Solar Power 200
Affected By Events yes



Recipe
High-Density Frame IC Chip Refined Crystal Solar Panel
High-Density Frame 5 IC Chip 1 High-Density Frame 5 Arrow Right Solar Panel
Produced by
Assembler Time
6.0 seconds
[[{{{14}}}]] Time
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] {{{15}}} seconds
[[{{{16}}}]] Time
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] {{{17}}} seconds



Required Technology
Power Storage Power Storage
Optimal Ratios

Solar components generate full power during the day and reduced power at night. Thus they need to be complemented with energy storage such as batteries. We can calculate how much energy we need if we know how much daylight power we need to replace at night and how long the night lasts. Night lasts from 21:30 to 2:20, or 0.2 of the day, and days are 500, 1000, or 1500 seconds respectively depending on whether the day length has been set to Short, Normal, or Long. So the corresponding number of batteries is:

solar_power_generated * 0.8 * 0.2 * day_period / power_storage

day_period Capacitor Small Battery Medium Battery Large Battery
Short 8 1.06 0.32 0.08
Normal 16 2.13 0.64 0.16
Long 24 3.2 0.96 0.24
Tips
  • All power sources relying on batteries suffer from the fact that power transmitters can't run on battery power. Power Transmitters need to be put on a separate grid or they'll shut down when the base switches to battery power at night.
  • Other than Blight Power Generators, solar cells and Small Batteries in Building 1x1 (1S) are the most resource-efficient (and least space-efficient) way to generate power