Deployer: Difference between revisions

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This internal component can be used to store and place buildings and units. The stored  frame will maintain all equipped components and register settings.
[[Category:Components]]
= Description =


This internal component can be used to store and place buildings and units. The stored  frame will maintain all equipped components and register settings.
The {{IL|Deployer}} is reusable.  


After use, the Deployer will destroy itself, so it is a one time use component only.
{{Recipe cargo|{{PAGENAME}}}}
UPDATE End of August 2023: The Deployer doesn't destroy itself anymore after use.


= Usage =
===== Storing =====
After equipping a unit with a {{IL|Deployer}}, the GUI will offer a "Acquire" button next to it. Click on it and then click an entity that you want to store. The unit will move into range of the target and start packaging, which takes roughly 6 seconds.


== Storing ==
===== Deploying =====
After equipping a unit with a Deployer the GUI will offer a "Acquire" button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes roughly 6 seconds.
When a frame is stored in the {{IL|Deployer}}, it can be unpacked and placed within the world. To do so, use the button "Deploy" next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes roughly 6 seconds.


== Deploying ==
===== Limitations =====
When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "Deploy" next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes roughly 6 seconds.


= Use cases =
* When picking up an entity with a {{IL|Deployer}}, that entity's inventory items will be dropped on the ground
* A {{IL|Deployer}} can't pick up any entity with a {{IL|Deployer}} equipped on it (i.e. no recursion)
* A {{IL|Deployer}} can't pick up any entity that has items in its components (e.g. {{IL|Drone}}s in a {{IL|Drone Port}} or {{IL|Blight Extraction}} in an {{IL|Internal Blight Container}})
* A {{IL|Deployer}} can't pick up any entity that can't be made into a blueprint (e.g. a {{IL|Re-simulator}})


== Moving buildings ==
==== Common use cases ====
If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a [[Deconstructor]] and rebuilding them.


== Deploy remote infrastructure ==
===== Moving buildings =====
If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.  
If you want to reorganize your base, you can move buildings using units equipped with {{IL|Deployer|Deployers}} instead of deconstructing them with a {{IL|Deconstructor}} and rebuilding them.


You can then go to your remote spot and deploy the building.
===== Deploy remote infrastructure =====
If you want to start a remote base, such as a mining outpost, a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a {{IL|Deployer}}.  


This method is faster than building everything on site, but requires a Deployers for every building, since they are one time use only.
This is faster than hauling individual components and frame ingredients to the site. A {{IL|Scout}} for example, can carry up to 8 {{IL|Deployer|Deployers}} (1 small slot, 3 internal slots + 4 inventory spaces).


A [[Scout]] for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces).
===== Deploy a surprise army =====
You can use a {{IL|Deployer}} to "summon" units to help you in battle or transportation.


== Deploy a surprise army ==
{{Category
You can use a Deployer to "summon" units to help you in battle or transportation.
|race =
|item-type = Components
|material-type =
|entity-type =
|unit-type =
}}
__NOTOC__
__NOEDITSECTION__

Latest revision as of 08:57, 8 November 2023

Deployer
     
     Unpacks into a completed unit
Lua ID c_deployer
Size Internal


This internal component can be used to store and place buildings and units. The stored frame will maintain all equipped components and register settings.

The Deployer is reusable.


Recipe
Circuit Board Crystal Chunk Deployer
Circuit Board 1 Crystal Chunk 5 Arrow Right Deployer
Produced by
Assembler Time
6 seconds



Required Technology
Advanced Logistics Advanced Logistics



Storing

After equipping a unit with a Deployer, the GUI will offer a "Acquire" button next to it. Click on it and then click an entity that you want to store. The unit will move into range of the target and start packaging, which takes roughly 6 seconds.

Deploying

When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "Deploy" next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes roughly 6 seconds.

Limitations

Common use cases

Moving buildings

If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deconstructing them with a Deconstructor and rebuilding them.

Deploy remote infrastructure

If you want to start a remote base, such as a mining outpost, a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.

This is faster than hauling individual components and frame ingredients to the site. A Scout for example, can carry up to 8 Deployers (1 small slot, 3 internal slots + 4 inventory spaces).

Deploy a surprise army

You can use a Deployer to "summon" units to help you in battle or transportation.